Now that I spent a near-sleepless weekend adding three more shots, the superhero work is done, and an impressive 25% of my reel is brand-spanking new! Time to send out DVD's...
Tuesday, January 19, 2010
Thursday, January 7, 2010
Demo Reel Update!
The exclaimation point may be a bit much; I'm not really that excited. The superhero needs a third shot yet to round out his moment, and the whole reel needs more new stuff. I want to get to the point where there's nothing left of my shcool work!
And if the video refuses to play, try this link:
Animation Reel Jan 2010 -- Alex Zemke
And if the video refuses to play, try this link:
Animation Reel Jan 2010 -- Alex Zemke
Tuesday, December 1, 2009
Wednesday, November 4, 2009
Tron's done!
Actually, it was done three months ago. Can't believe I didn't post it! Worst. Blogger. Ever.
Still haven't been to Scott's house to see it on his MAME cabinet, or in HD on his giant projection-screen TV. Ah well. Eventually!
Still haven't been to Scott's house to see it on his MAME cabinet, or in HD on his giant projection-screen TV. Ah well. Eventually!
Noooooo!!!
Shoot me if I ever try to start building this thing!
Out of nowhere, I suddenly had an urge to look deeper into MAME cabinet building. I'm especially impressed by the guys who build them with rotating control panels for more versatile play without the hassle of separate removable panels. Then I started doodling, then I made this rough mockup in Maya to see it in motion.
I'm already backlogged for the next two to three years! I'm doing a sequence for my animation reel, then I need to learn character modeling and rigging, texturing, effects, dynamics and lighting, then apply that learning to create a Dragon's Lair sequence for Scott's Surgeville cabinet (my friend Scott's the one who introduced me to MAME years ago... this is his fault!), then finally use everything I learned to produce my first post-school animated short.
Not to mention next year's Halloween haunted house that I've already started thinking about!
Good god, when would I ever have the time to build this behemoth?! And yet I find myself looking at all the MAME cabinet plans I can find online, searching for wiring solutions for the rotating panels (FYI, turns out it's called a "slip ring"), and eating up hours making this!
Out of nowhere, I suddenly had an urge to look deeper into MAME cabinet building. I'm especially impressed by the guys who build them with rotating control panels for more versatile play without the hassle of separate removable panels. Then I started doodling, then I made this rough mockup in Maya to see it in motion.
I'm already backlogged for the next two to three years! I'm doing a sequence for my animation reel, then I need to learn character modeling and rigging, texturing, effects, dynamics and lighting, then apply that learning to create a Dragon's Lair sequence for Scott's Surgeville cabinet (my friend Scott's the one who introduced me to MAME years ago... this is his fault!), then finally use everything I learned to produce my first post-school animated short.
Not to mention next year's Halloween haunted house that I've already started thinking about!
Good god, when would I ever have the time to build this behemoth?! And yet I find myself looking at all the MAME cabinet plans I can find online, searching for wiring solutions for the rotating panels (FYI, turns out it's called a "slip ring"), and eating up hours making this!
Why, god, why?!! Make it stop!
...kill me...!
Monday, August 31, 2009
Saturday, December 27, 2008
Oregon Transplant
No animating will be done this coming week! Nothing!
The family and I are in Oregon, visiting my folks' place. Tons of snow (tons) and our daughters' dogs guarantee not a moment of boredom.
The family and I are in Oregon, visiting my folks' place. Tons of snow (tons) and our daughters' dogs guarantee not a moment of boredom.
Tuesday, December 16, 2008
Tron's Coming Along
I'm trying to knock out one shot per night after work on my friend Scott's arcade cabinet idle animation. This first one is Tron, and will probably run about 30 seconds or so (just pulling that number out of my ass, honestly).
The next one will probably be Pac-Man, likely followed by Q-bert. After I've learned to model, rig and texture my own cartoon characters in Maya, I plan to tackle Dragon's Lair and Space Ace. Tall order, I know.
The next one will probably be Pac-Man, likely followed by Q-bert. After I've learned to model, rig and texture my own cartoon characters in Maya, I plan to tackle Dragon's Lair and Space Ace. Tall order, I know.
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